Slax can be frugally installed or with an addon tool... That's slow, and there is no point of the frugal install, except to "save your changes".
AUFS _was_ unstable It's used now from hundreds of distros and there are no problems...
PulseAudio... test the new Fedora.. or read more. I think it's not going to create so much problems any more.
If you say that from your Ubuntu experience, take notice that Ubuntu applies a lot of patches, and generally, it's PulseAudio implementation is a "little bit" shitty.
And the config tool.. I use it by the installation, too. Something like YAST.
Can't you read?!
It's based on Slackware, and it uses live-scripts, but it isn't based on Slax, it can be installed. The unique thing is that live scripts continue to be used on the installed system, so you can use software that isn't installed in the root partition, because your root is AUFS-mounted. The screenshots are from my personal system, which is using Gnome, but it comes with KDE 3 with Tastymenu. The new release is going to come with Gnome. Also, the system in the live cd is separated in a few modules, like base, xorg, devel, etc., like in Slax, but it's totally independent from Slax /except from the Live scripts, which are modified to be able to use a partition for / instead of modules only/. It also contains a home-made config tool. And of course, it contains slapt-get and gslapt, which allows you dependency-supporting automatic package downloading/installing.
See the news section for more technical info...
The new release will be probably the only Slackware-based distro that includes PulseAudio and NetworkManager, and one of the first distros to come with initng.
Actually, the app that you were talking about (for the easy distro creation) isn't using Linux-Live if I'm not mistaken.
So stupid move for Button.. It's a shame Mercedes got rid of 2 drivers that worked great together as a team.
I would really like to see Kobayashi driving for Mercedes next year :P It'll be awesome.
Yeah, it would be nice. But I'll still drive the chicane one... Removing the chicane will mean that the track time will be better when you have less downforce... meaning that you will have to fight understeer in the last sector.
Blackwood can have some nice improvements... more unforgiving gravel traps will be nice...
And this kind of safety zone:
2 meters grass /if there isn't grass, players will be able to use the asphalt for a faster lap/
30 meters asphalt /it's a better safety zone/
10 meters unforgiving gravel /a place where the dangerous drivers will get stuck and never get out/
I don't have a license for VMWare, and I use VirtualBox. It's great. What it lacks is support for real hard disks accessible from the guest OS. But maybe that's for safety reasons.. because it's easy to screw up your system if you try to boot it from VM while you are actually running it as a host OS, and it's also pretty easy to screw up your partitions that way.
Sometimes I use QEMU.. not bad when configured right.
However, I run LFS using Wine - I haven't tried with Virtualbox.
I only use virtualization for testing purposes, because I'm developing a Linux distro.
BTW, If someone is interested in old Windows-es, you can run Windows 3.0 in DOSBox. It's pretty easy. You can also run it from FreeDOS. That's also pretty easy.
Your wheel might not be calibrated.
Press your left pedal to the bottom, then your right one, then turn the wheel from side to side before starting LFS. If it doesn't help, enter control panel, game controlers, and calibrate your wheel from somewhere in there (don't know where exactly).
The destruction derby bowl sounds great, only if we had engine damage from impact, and gearbox damage, and so on.
If you ask me, the engine damage won't be very hard. There should be an invisible deformable (using the same deform code as now) box in the engine bay, and if it's deformed a lot, the engine should stop working.
There should be also something like this for the radiator.
I think the idea makes sense, but we need a better way to make web apps. We also need a way to integrate the existing ones into the browser. This should be easy, there are already a lot of frameworks designed to get "objects" defined by your apps and then use those objects in other apps. For example, we have OpenOffice defining object "document_edit". If you want to edit a document in your browser, you just call that object, and the same form that you use to edit objects in openoffice shows up in your browser. In Linux, the framework to do this was ORBit, but now it's obsoleted for things that are directly built-in GTK.
Another example would be the WebKit object in Qt. You just use this object in your apps, and it displays web pages.
So the first step into cloud computing /as Google interpret it/ will be integrating existing apps into the browser with a unified framework.
However, I don't see anything bad about using a not-only-browser OS for only browser tasks, so there isn't a big point of a browser-only OS. I feel that Google OS will be HIGHLY overrated!
Also, we are not ready for clouding YET. What about 4 GB games? We still need the same hybrid mode.
BTW, I develop a Linux distro called "Linvo", and I once had the idea of putting the whole personal data/home directory into the internet. Currently, I'm working on the realization, and I have to tell you that there is no reason to be worried about your data, at least in my case, because the data gets compressed and encrypted. Basically, you have a directory mounted via ftpfs, then posixovl, then a compression filesystem (that encrypts) overlayed over the whole thing. This means that to de-crypt your data, I need your password. Which is stored in a md5 hash on the server, rendering it useless if I want to de-crypt exactly this.
And If you use the internet, you have to trust someone. If you don't trust anyone, don't register here, don't register anywhere.
Try to access it via a Linux LiveCD, and if the partition doesn't appear, use the program "testdisk" /there are guides in internet about it/ to recover your partition.
What about cars without hand brake, like the Formula BMW?
I think we need a warm-up lap, but then again, that would be difficult for dumb players, and would really be unpractical for races that last 1 lap or so.
Or maybe a automatically-pressed brake until the driver touches the brake pedal. I mean, takes control over the brake. Like this: you are placed on the start, brake is 100 % pressed, you press your brake pedal, also, and the game gives you the control of the brake, and you release in on the start. So, if the driver doesn't take "ownership" of the brake pedal, the brake won't be automatically released after the lights go of.
BL straight is about a kilometer I think. Isn't that enough? This is as much as a real drag strip, the only problem is that it isn't wide enough for 5/6-lane drag.
Make ultra-low-poly versions of the models for people with slower computers, than. The physics calculations will still use the original versions of the models.
I think you've experienced loss due to file system/hard disk damage. If it's the first, a simple backup-format-copy from the backup will be ok, but if it's a hard disk problem it's a little bit more complex.
It might NOT be data loss, because LFS usually loses it's settings if it's exited violently.
I think the next year Brawn car will still be competitive
Ros Brawn stated that it has been developed this whole season, spending only a little bit of time on the current car. Also, it will be adapted for the Mercedes engine. The current car had the engine not placed in the middle, so the right part of the car was actually lighter/heavier than the other part.
What if AI uses apexes instead of lines. That way it will be more flexible.
It will calculate the line real-time using the apex. It will get braver and braver, and having later braking points. It can also learn where to place the apex to get the ideal line. It can also learn better throttle control, better/later braking.
Now, it's only restricted to one line, and that's it. The real-life drivers change their line as they get better.
They can also have modes, like aggressive, tire saving, etc.
BTW try sliding the car on the rallycross. That's how you'll learn basic slide catching. After you learn how to catch it, try to hold it for the whole corner and then try the same on tarmac with a drift setup.
Yes, watch your suspension damage on rallycross. It's a very big factor. Even with the default rallycross setup and the smoothest driving, I still get some suspension damage on Blackwood Rallycross.
Also, I drive with less mistakes when I take risks in other simulators, because I'm more concentrated that way. In LFS Demo, the cars are to slow to get this effect.
Tire heat is also a very big factor, especially when the rear tires are hotter/cooler than the front. You get the car unbalanced. This can be fixed in-race with the anti-roll bars.
Fuel is also very important. You need to adapt well to changing weight and changing balance. Again, anti-roll bars help.
If you drive smoothly with 100 % fuel, and on the maximum with 5 % or so, you'll get similar times, but if you try to push with 100 % fuel, it's much, much, much easier to make a mistake.
Pressure is biggest (at least for me) when you have to overtake someone for the win in the last laps, after you melted down his lead. Be patient, and if you don't overtake him in the overtake spots on the last lap, just stay behind him, show yourself in his mirrors, and don't do stupid things. Remember that the pressure is also on him.